Gear Overview
One V3-native source of truth for gear ownership and processing.
V3 ISOLATEDPREVIEW ONLINENO LIVE COMMANDS
38Upgrade production items
20Compound production items
7Exchange sources configured
4Protected character loadouts
V3 Ownership Flow
The website edits policy. V3 states own execution.
GEAR owns upgrade / compound / exchange work → BANK owns storage → SELL owns selling → character loadouts override all three.
Default processing
Upgrade gear → +7 · Compound gear → +3 · Shiny processing OFF · Completed items → BANK · unknown non-protected inventory → BANK.
Material Search Order
Never buy just because Rentaro's bag is missing it.
1. Inventory
Use carried scrolls / offerings first.
2. Bank
Withdraw exact material before spending gold.
3. NPC
Only if current game data proves an NPC sells that exact item.
Protected crew loadout summary
Gear Production Whitelist
Adjust target, scroll and offering per item. Global defaults remain +7 upgrade / +3 compound.
| On | Item | Bank | Target | Scroll | Offering | Source |
|---|
Shiny items are always protected while this switch is OFF. Turning it ON still requires an item-specific shiny rule.
| On | Shiny item | Bank | Target | Scroll | Offering |
|---|
Exchange Sources
Activate exchange items individually. Each possible reward gets its own BANK / SELL / UPGRADE / COMPOUND / KEEP action.
Consolidated V3 SELL
One list for the crew. Loadout-protected items can never be sold even if they accidentally appear here.
Character Keep + Gear Swap
Anything protected here is unavailable to BANK, SELL and account-wide Gear jobs unless you explicitly remove that protection.
Account-Wide Gear Job Builder
This is how “mass +7 every Fiery Blade in Bank” will be expressed in V3.
High-end enhancement material source
Primlingofferingp · Bank first · no normal NPC fallback748preview Bank quantity
Primordial Essenceoffering · Bank first · NPC fallback allowed when catalogued101preview Bank quantity
Primordial Xofferingx · Bank/craft source · no normal NPC fallback0preview Bank quantity